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Using skills on the field: MOVE


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Author: goldenejk
Posted on 02/12/2005
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Ever wanted to use certain moves to change your enviorment just like Golden Sun? Now you can.

T

his is my first tutorial, so I'm gonna try my best.

In Golden Sun, your characters had certain moves in the game that allow them to change the world around them. It provides awesome puzzles to put into your game. The first field move I'm gonna teach you how to make is Move.

Step 1: First make a skill. Call it "Move". Set the type to normal and the target to self. Set the MP usage to a small amount. It will have no effect rating or anything. Set it's animation or have no animation.

Step 2: Now create an event on the field. Make the sprite a boulder or rock. The trigger is the action key. Now include this:

<>conditional branch: Hero(I'll call him Jayson) Move is usable
<>Message: This boulder can be moved.
<>Message: Would you like to use Move?
:[Yes] handler
<>Which direction would you like to move it?
<>Show Choices: Up Right, Up Left, Right Up, Left Up
:[Up Right] handler
<>Jayson used Move
<>Change Member MP:[Jayson]. -(equal to the MP you set)
<>Show battle animation(if you have on)
<>Move event;[EV001]
:<>Move up
:<>Move right
<>
:[Up Left] Handler
<>Jayson used Move
<>Change Member MP:[Jayson]. -(equal to the MP you set)
<>Show battle animation(if you have on)
<>Move event;[EV001]
:<>Move up
:<>Move left
<>
:[Right Up] Handler
<>Jayson used Move
<>Change Member MP:[Jayson]. -(equal to the MP you set)
<>Show battle animation(if you have on)
<>Move event;[EV001]
:<>Move right
:<>Move up
<>
:[Left Up] Handler
<>Jayson used Move
<>Change Member MP:[Jayson]. -(equal to the MP you set)
<>Show battle animation(if you have on)
<>Move event;[EV001]
:<>Move left
:<>Move right
:End
<>
:[No]
<>
:End
<>
:Else Handler
<>
:End
<>

You can alter the coding to it fits your needs. There are endless possiblities with this move.

I hope this works. If it doesn't, please email me at
goldensunethan@yahoo.com.

If you use this tutorial, please give credit to me.