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How to Make Your Overworld More Realistic


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Author: arthuryanthar
Posted on 03/01/2005
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I have a cool way to make you world map more realiztic. The way regular world maps work is that you have a character the size of two towns walking around from town to town in seco

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ealistic Sizing:
This is a pretty simple thing to do, but you¡¦ll need iDraw to do it (you CAN use paint, but I¡¦m telling you how to do it w/ iDraw). First, open up the CharSet that has your hero in iDraw. The units will each be set to 24 x 32 (or they SHOULD be), which isn¡¦t what you want. Highlight one frame of the character, and open up the right-click menu on it. Choose the ¡§Stretch¡¨ command, and make it 12 x 16, and check the ¡§Smooth¡¨ box. This will make a half-size character frame (or real-sized one for the world map), but it won¡¦t be in the right place. Move the character you just shrank so that it¡¦s near the bottom of its space, and make it centered horizontally. Fill in the blank space (it won¡¦t let you dump paint ¡V use the square), and repeat this for each character frame. You can leave it like this (which is okay), or you can keep editing little bits of it to make it look better (it¡¦ll be blurry, but that can be used to effect). The easiest way to check it is to use the Database in RM2k and make it a character, so you can see all 12 animations of it.

Realistic Speed:
This is easy to do. All you have to do is make the events that move you in/out of the world map change your hero¡¦s speed at the same time (Move Event ¡V Hero ¡V Move Speed Up/Down).

Integrating into Events:
You may be thinking, ¡§If you just put Move Speed Up and Change Hero GFX with a teleportation, it¡¦ll look sloppy!¡¨ but don¡¦t worry. All you have to do is slip a little ¡§Erase Screen¡¨ and ¡§Show Screen¡¨ combination at the beginning and end of the event, so you can do whatever you want to the character without the player EVER knowing (except for the final results, which they¡¦ll see ƒº)