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Morph Spell


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Author: ^easy_gamer^
Posted on 08/02/2004
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How to make a Morph Spell!
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By ^Easy_gamer^
Hi all, for this FAQ, you will need to know about
switches, variables and fork conditions. If you
don't, i'll help you along the way anyway!

Ok now first go to the database(F8) and click on the tab "skills".
Click on the max field number and make it up to 200-500.
Click on an empty spell slot and name it morph. Put an explanation
Saying what it does and change its classification to switch.
Give it an mp cost of about 3 and make it only available in a battle.
click on the "..." underneath "on switch", name a switch morph,
and press ok on that switch.
Next make a battle animation for it, you will need it later.
Next go to the tab "monsters party" and choose a party of monsters,
preferably one with monsters hp around 100(eg: a messenger demon)
and click on the bar that says trigger next to it. tick the box
marke "switch" and choose morph from the menu next to it(on the right)
after that, click inside the box and choose "change variable" from
the menu, tick the box named "one" and make a new variable, call it
"enemyhp" next, select enemy in the other big box bit and choose an
enemy out of the party(or all) and choose in the other drop down menu
"hp".
Next make a fork condition and choose variable from the menu, choose
your variable enemyhp and select set, make it 10. under the button
"variab" theres another menu saying "same" choose that and make it
"less", make sure the box at the bottom is NOT ticked.
Next play a sound effect (something like Cold9) and then play your
battle animation for it.
Make the monsters hp decrease by 9999, then add an item to your inventory
(something like a tear drop) show a message saying "gained (your item name)"
Then make your morph switch turn off. Make a new switch called next page
and make it on. Make a new page and make it turned on by the next page
switch.
After that, go to the first page and under end case make a new fork condition
and make it the same as your first one except for the box that says "below"
make it say "above" that means that if the enemys hp is above 10%
it won't morph it!
Make a message saying something like "The enemys hp needs to be 10% or lower!"
Then make the switch morph turn off and the nextpage switch turn on.
There you have it! A perfect working morph command! heres what the script should
look like:


Variabl Ch[(variable no.):enemyhp]Set,(monster name)HP
FORK Optn:Varbl[(variable no.):enemyhp]-10 Less
Play SE: (sound effect name)
Show Battle Anim:Morph, (Monster Name)[W]
Change Enemys HP: (monsters Name)HP 9999Decr.
Add/Remove Item:(item of your choice)->1 incr.
Messg:gained (item name)
Change Switch: [(switch no.):Morph]-Off set
Change Switch: [(switch no.):Nextpage]-On set
< >
END case
FORK Optn:Varbl[(variable no.):enemyhp]-10 Above
messg: The enemys hp needs to be 10% or lower!
Change Switch: [(switch no.):Morph]-Off set
Change Switch: [(switch no.):Nextpage]-On set
< >
END case
< >

And the other page has nothing on it!

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I hope it works for you, it did for me!
If you have any comments, suggestions or hate mail,
Please send to zell3333@hotmail.com
By ^easy_gamer^