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» articles & tutorialsWhite Wind Tutorial
This tutorial requires one skill, one switch, one variable, one battle animation, and one page of battle events. Make a switch. Call it "White Wind" Lets pretend you are using switch [0001]. Now make a variable. Call it "White Wind" Lets pretend you are using variable [0001]. For the animation, do whatever you want. Just make the scope global. It would probably make sense to use a wind animation, but thats just a suggestion. Make sure it doesn't flash on the enemy, or else it will look like white wind is hitting the enemy. Make a skill called White Wind and set the type to switch. Make it turn on the white winsd switch you just made. Set whatever MP amount you want and don't set a sound effect if you put one in your animation. Give the skill to a character. Let's call him Alex. Now for the battle event. Make a new page. Set the trigger to Switch [0001: White Wind] is on. Use variable operations and set your white wind variable to Alex's current HP. Then show your animation and target all enemies and click the box to halt processes. Then use change character HP. Click "entire party" and incrase it by the amount stored in your variable. Then use switch operations to turn your white wind switch off. The scripting should look like this: Trigger Switch [0001: White Wind] ON <>Variable Oper: [0001: White Wind] Set, Alex HP <>Show Battle Animation: White Wind, all enemies (wait) <>Change HP: Entire Party's HP V[0001] Recovered <>Switch Operation: [0001: White Wind] OFF <> Copy this page and paste it in all monster groups. If you have any questions, BMS me - The Fierce Diety |
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