Quote: (@HeavyBlade) kicking Zeph... it's not just fun...
blade2k » articles & tutorials

jump to:
Tutorials » Game Creation » RPG Maker 2000

Scanning System


Reading Article
Author: SS Trihan
Posted on 08/02/2004
print :: back to list

1

. Scan Skill - This is used to show enemy's HP, MP etc.
Level - Intermediate
Commands Required - Change Variable, Show Message, Show Battle Animation (Optional)
Drawbacks - Unable to choose which enemy skill will be used on.
Recommended - Have the skill affect all enemies.

Instructions:
Make a skill called "Scan" and make its type Switch.
Under the ON Switch option make it turn on a new switch called "ScanOn"
Select any sound effect you want, but preferably something fitting to the skill.
Under Explanation and Using Message, you have free reign. Be creative!

In the monster party tab, on a new page, make the trigger the "ScanOn" switch.
In the event page, set the following variables to their corresponding stats for the monster:
MonsterHP
MonsterMP
MonsterMaxHP
MonsterMaxMP
MonsterAttack
MonsterDefence
MonsterMind
MonsterAgility

Show a battle animation for the skill (Assuming you have one)
Then do the following 3 show message commands (Substitute the variable names in the [] for the number of that variable:

------------
c[4][monster name]
HP: c[0] v[MonsterHP]\v[MonsterMaxHP] c[4]MP: c[0] v[MonsterMP]\v[MonsterMaxMP]
c[4]Weakness: [element] (This is optional and is not determined with a variable, it's just text)
c[4]Resistance: [element] (See above)
-----------
c[4]Attack: c[0] v[MonsterAttack]
c[4]Defence: c[0] v[MonsterDefence]
c[4]Mind: c[0] v[MonsterMind]
c[4]Agility: c[0] v[MonsterAgility]
-----------
c[4] (Any other information regarding the monster)
-----------

Repeat this for as many monsters as there are.
And there you have it!