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Morpheus' Review From Hell V.4 #1: Bujingai: The Forksaken City
Developed By: Taito, Red Entertainmrnt, Bam! Entertainment
Review By: Morpheus
Written on: Friday, August, 13th, 2004 at 02:30:03 pm
Rating: 90%
Site: here
System: Sony Playstation 2


Never heard of it? Not surprising, this game almost slipped by unnoticed due to all of the developing partner's lack of prestige in the states. Taito, well known for Bust a Move and all of it's sequals, isn't big in the action adventure world. In fact, to the best of my knowledge, this is their first action adventure game, but that doesn't mean it isn't a good game.

The story is a little dry, but the game is supposed to be like chinese movies, kind of like Crouching Tiger Hidden Dragon, so that comes with the territory. Didn't like the Crouching Tiger game? Don't worry, I hated the movie and the game, so it's only related to that on the level of it being based on Chinese cinema, like CTHD was. Anyway, the storyline is that you are Lau, a sword master who has returned to the island dojo where he was taught his awesome sword skills. He gets there to find things have changed. The place is now over run by demons and you have to clean up the mess. You go through bamboo forests, abandoned monastaries, and of course, multiple forsaken cities. There is more to it than that, but that's the bit you get from the game, if you want the rest of it, which makes things make a bit more sense when you play the game go to the website. The story, as far as Chinese cinema goes, isn't too bad, but as we all know, being in the action genre, the story doesn't always mean quite so much.

The fighting is beyond awesome. You have two swords and an array of spells that leave demons smoldering. The fighting is beyond your standard hack and slash though, if it wasn't, it wouldn't be chinese cinema. You can block and send back magic attacks. Also, you can clash. When an enemy swings a sword at you, as long as your blocking meter has at least one lit up diamond, you can block their attack and either jump out of the way, or perform a counter attack. You can even block arrows and other projectiles. The fighting system is, more or less, awesome.

The movement is what you would expect of an action game. Kind of like the movement in Shinobi, only more fun. Not only can you wall-run, you can do the whole, float in mid-air trick that is trademark of chinese cinema. Hopping from wall to wall easily you can actually use acrobatics to skip the set path and make things go faster at times. I spent hours just hopping around from wall to wall because it was just some mad fun.

The graphics are beautiful works of art, as always. The cutscenes are rival to anything Square, the masters of graphics innovation, have put out. The music is of course fitting, giving it a good ambience, and the sounds blend with the music well so they stand out but don't drown out the music. The length of the game is an issue though. Finishing with only seven stages in total, each stage taking an average of 10 to 20 minutes, it's not a long winded game, but fun none the less. Over the stages you collect blue orbs which allow you power up your spells, swords, health, and defense.

Overall this game is one that is probably going to go down in the "unknown hit" catagory. Not many people will know about it because it's not Ninja Gaiden, and yet it will be an awesome game for years to come. I am amazingly sorry for anyone who liked Shinobi, Nightshade, or Devil May Cry who doesn't pick up this game.

(The graphics really are much better in the real game, these screenshots only show the gameplay, not graphics quality.)

Screenshots
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