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Not another RPGDeveloped By: Stormrider
Review By: Ethril
Written on: Thursday, January, 21st, 2010 at 12:03:29 am
System: RPG Maker 2003
Graphics and sound were good, storyline was not put together well enough for the person playing the game to know what to do. There is way too much empty space for the lack of random encounters. You can go places you shouldn't be able to go to.
You can walk over some of the chipset that you shouldn't be able to. Namely the right and left sides of the cliffs. Also a sign.
There is a house that looks very similar to the missing girl's house in Myst, except it doesn't have a basement. It must have been copy and pasted because I think you forgot to change the exit teleport. It takes you to the outside of the missing girl's house instead of the house similar to it on the left side of town.
You start off with max GP (don't know if this was intentional).
Some text goes off the side so you can't read it all. The one that I noticed was when you save Ariel in the Orc cave.
Just to see what would happen I want back to Oykot when given the ship. Nothing changed.
Then I went around to other places. I found some ruins and the way back to Myst. There really is nothing to tell you where to go.
For a "linear" game, there are a lot of options available, which shouldn't be, since they advance the game futher than the player should be able to go.
I do this too, so I wanted to give more points for it. But the fact of the matter is; most of the world is rtp and both towns I've been in are also rtp. But the areas that aren't rtp are pretty nice. Even though it is rtp I thought the world map was set up nicely. However, it doesn't scroll at all.
Had pretty good background music that I haven't heard yet. It fit the areas well too.
There is somewhat of a story, but I really didn't get the hunting thing until I actually read the overview. I was actually trying to hunt for something and bring it back. Until you talk to the creator in the pub you have no idea what your in the myst forest for.
It would get a higher rating if it wasn't for final fallacy, which is obviously the inspiration for Not another RPG.
I'd like to play this game when all the buggy parts are out of it. It seems promising, but at the same time I just can't get into it. With the option of accidently going past the place you were spoused to go and the huge nothingness that is the well designed world map (with no random encounters, or anything else that justifies the world map being that big) and being able to walk over chipsets that shouldn't be able to... Also goingto places that I shouldn't have access to yet... I just can't bring myself to want to play the rest.
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